As we move on from CCG Workshop, we want to remind you that we have not forgotten Rage. After the first two sets of Ahadi, our African block, we had a lot of cards which had fallen out of those sets for one reason or another. To keep things moving we put some of those into a small set called Rainfall (you can find this along with the rest of Ahadi).
Since there are only 9 cards, I can go into each card in a bit more depth than usual.
Death of Black Tooth
This is one of those themic cards that we like to include to give the block some shape. The Ahadi – a coalition of changing breeds - was created in order to take down the tyrant Black Tooth. Our block is set after Black Tooth has fallen. Since we are not producing a Black Tooth card (as such), this was our nod towards those people who wanted one. Those who know their stuff will notice that it mirrors the effect of Entrapment, one of the few good Quests produced by White Wolf. In case there aren’t any Bastet in other packs, we will be providing some additional prey which will qualify for the reward. Note that the card originally penalised you if you failed to kill (as Black Tooth reputedly took power from his enemies), but it was removed for simplicity.
Scavenger’s Quest
Sneak Attack has a lot to answer for. Without it, this card would have been much easier to balance. As it happens, although this Quest retains the original intent of the card submission, we had to both increase the reward and then restrict its usage. At its most powerful, Fenris used her already mighty Ajaba deck to cripple her victim, ended combat, then returned with one of her packmates to finish the job with a full hand and a Telling Blow. That is why you can now only slip in after another player’s combat. We ended up, however, with what we wanted – a playable quest that challenges Sneak Attack for a position in the right deck.
Prove Your Strength
This is the second of three aspect-themed Board Meetings that were due to be in War Council. One was dropped (we could not think of something really good for Defiler), and this one was pushed back for lack of art - twice. I was so keen for it to it to be released that I even attempted some art myself. Luckily, Fenris rejected it but just for laughs you can see it here:

As a counterpoint, we ended up with jaw-dropping art from Sandara – anyone think they know which of the combatants is winning? Theme-wise, it plays up the Wyrm’s self-destructive element, singling out their rivals so that they can be torn apart. In effect, members of the target pack must either win or escape combat, else die. In a Beast-of-War deck it is highly effective which makes up for their lack of other tricks.
Perfect Cover
There is not much to say about this card – it almost exactly as originally submitted, although it does have a few more users. In particular, we wanted a few cards for the animal breed of Ananasi (Arachnid) which are due out later in the block. Animal breeds of lesser shapechangers are hard to provide for, since any card specifically made for them is usable by so few creatures. This is why you will see a few of these breeds as additional users on some cards.
The card itself, while unexciting, does allow more decks to be based around specific Territories which would otherwise be vulnerable (and Caerns to a lesser extent). No longer are you restricted to the Moon Sisters Cult. Hereditary Castles and Hidden Lairs beware!
Primal Anger
Considering how many Metis Characters there are, they have remarkably few useful cards. This was a step towards changing that, at the same time being a perfect example of a Gnosis 1 Gift. It is very difficult to make Gnosis 1 Gifts, given that they have to be weaker than every other Gift, but did they really have to be as bad as Scent of Distinction?
Until recently Primal Anger reduced the user’s Health by 1, until it became clear that this produced more complications than were comfortable (how would it work, for instance, with Survivor?). Taking a leaf from, of all things, Mage’s Permadox, it is now itself a damage card.
Duck and Cover
This card was inevitable after the limited success of Instinctive Attack. It was delayed until we were confident we had the rules for Instinctive cards ironed out, and I think there will be more in the future. It is not complete immunity to stymies, but it does make stymies much more tactical than they used to be.
We have an awareness that producing more dodge cards only helps those annoying decks which pack nothing except defensive cards and escapes. I don’t think that not producing dodges is the way around that, and I am sure this is a point we will return to. Certainly, this is not a ‘better’ dodge than some already printed or released.
Whiplash
This is another card in our bid to give more options for Combat Actions. Go Dead Zone!
Okavango Mists
While I don’t generally encourage more use of Umbral Escape, the Wyrm has many ways to reduce the Gnosis of Gaia creatures and this was largely submitted as a counter to that. It also adds to the surprisingly short list of Spirit Victims.
Bastet Gossip Network
This is, in fact, part our nefarious plot to make Juntas more fun. Firstly, it gives Bastet a special Moot bonus. Secondly, it gives Hellcats a special Board Meeting bonus. These are really the same point, but also a conscious decision. One of the themes of War Council was to make Board Meetings work. That has been achieved, but we now want to take it them out of the niche of a couple of Characters and spread them among everyone else. You will see more cards sprinkled through Ahadi to do this.
Thirdly, the gossip network allows cross-faction voting. There are several cards which do this (e.g. Blood Diamond), but we wanted Bastet to be better at it. It also is noticeable as a side-effect: mostly it will be played as the largest continuous vote boost (outside the Silver Fangs) in Rage; this ability to mess across factions is just a bonus.
There special brand of uniqueness comes from both a power-level (multiples could be too strong) but also to represent the fickleness of this group. The idea that different packs would be vying to control them is very appealing, plus the way they can keep bugging you even if you don’t want them to. It is also a way to sneakily absorb small amounts of damage…
~Picks-at-Flies
While I hope the facts are correct, this article is inevitably written from my own perspective. I am sure you can cope.